re
:lol: true,true
batbelt tools:
* Bat-antidote Powder (used to recover from any form of poison)
* Bat-cillin (also called Bat-acillin, available in lozenge form to prevent infection)
* Mobile Phone Bat-plugs (enable use of a portable Bat-phone)
* Bat-gas (also called Bat-sleep, used to put people to sleep)
* Bat-awake (counteracts effects of Bat-gas)
* Anti Bat-sonic device (deflects energy beams)
* Underwater Bat-sonar Device (can be attached to tracking devices to enable them to work underwater)
* Bat-homing Devices (can be rendered ineffective by some metal alloys)
* Emergency Bat-air Pumps (used for pumping up Batmobile tires)
* Bat-respirators (used for traveling underwater)
* Remote Batcomputer (allows access to the Bat-computer's databanks from any distance)
* Bat-detector (can be set to super laugh track sensitivity)
* Bat-plugs (go in nostrils, to prevent inhalation of poisonous fumes)
* Anti Short-circuiting Brain Bat-electrodes (also known as Anti Short-circuiting Bat-brain Electrodes)
* Mini-charge (puts out 5000 Volts)
* Remote Control Batcomputer Oscillator (activates Radio Frequency Bat-generator in Batcomputer, accepts Batman's voice commands)
* Bat-melter (for locks)
* Emergency Bat-communicator (fits on jacket lapel, or disguised as cufflinks)
* Anti Eavesdrop Bat-plug (placed on telephone mouthpiece)
* Remote Batmobile Control Phase Advancer (brings Batmobile to user's current position)
* Small Echoing Seal Pulsator (tracking device for seals)
* Super-thermalized Bat-skivvies (also known as bat-thermal underwear, protect against Mr. Freeze's freeze gun)
* Batrope (used in the Bat-climb)
* Anti Radioactive Bat-pill
* Bat X-ray deflector
* Special Exploding Batarang
* Bat-cuffs
* Bat-sound Amplifier
* Trusty Bat-deflector
* Bat-fan
* Small Batcave Improvement Loan
* Empty Alphabet Soup Bat-container
* Bat-negative Ion Attractor
* Instant Unfolding Bat-costumes complete with Utility Belts (add warm water)
* Shark Repellent Bat-spray
* Heel-and-toe Bat-rockets (experimental)
* Portable Ultra-violet Bat-ray (used to set off explosions)
* Bat-geiger Counter (detects radiation and indicates which direction it's in)
* Pipe of Fog Bat-reverser
* Anti Blast Bat-powder
* Insecticide Bat-bomb
* Bat-tweezers
* Bat-shield
* Miniature Bat-communicator
* Bat-ear Plugs (block out any sound over 14,000 decibels)
* Anti Thermal Bat T-shirts (provide protection from explosions)
* Anti Lethal Fog Bat-spray
* All Purpose Bat-swatter
* Reverse Thermal Bat-lozenge
* Ice Batarang
* Ice Batrope
* Bat-tools (for picking locks)
* Bat-synchronizer (moves lips of the Bat-dummy)
* General Emergency Bat-extinguisher (can remove fog from a room)
* Batmobile Bat-tracker Device (leads the user to current position of Batmobile)
* Bat-file (for escaping from handcuffs)
* African Death Bee Antidote Pill
* Bat-brush
* Laser Bar Cutter
* Bat-hooks
* Bat-chemical (makes metal 20 times heavier)
* Anti Alvino Ray Bat-disintegrator
* Steam Neutralizing Bat-pellets
* Three-Seconds-Flat Bat-vault Combination Unscrambler
* Anti-percussion Asbestos Bat-flax
* Bat-bomb Machine (defuses bombs)
* Bat-hook (attached to suction cup, allows things to be hung on wall)
* Bat-gauge (used to search for hidden doors)
* Laser-gun (can be used to melt things)
* Special Super Thermal B Long Underwear
* Universal Drug Antidote Pill
* Anti-freeze Capsule
* Anti-mesmerizing Bat-reflector (for deflecting Mad Hatter's Super Instant Mesmerizer)
* Bat-key (though likely highly illegal, can open any door in Gotham)
* Insulated Bat-clips (for cutting electrical wires safely)
* Bat-inverser (reverses the polarity of electric currents)
* Bat-pellet (explodes on contact, releasing cloud of white smoke)
* Bat-knife (excellent for cutting bonds)
* Emergency Tank of Bat-oxygen (comes in handy when running low on air)
* Anti-Penguin-gas Pills (counters the effects of Penguin’s knock-out gas)
* Bat-magnet (compact, powerful magnet which is useful for stealing guns from villains' hands)
* Transitorized Shortwave Bat-transmitter (used for sending signals to the Batcave)
* Infra-red Eye Goggles (allow the Dynamic Duo to see in the dark)
* Bat-radio (much like a walkie-talkie)
* Adhesive Bat-bombs (small explosive devices with an adhesive which will stick to any surface. They are on a delayed detonation.)
* Particle Bat-accelerator Units (creates a anti-charge which negates the effects of Mintrel's static bolts)
* Sad pill (used to counter the effects of Egghead's sleeping gas egg; however, the dosage was a little strong, resulting in a few moments of weeping by the Dynamic Duo.)
* Plastic explosives
* Bat-antifreeze activating solution (is rubbed on skin & costumes to prevent attacks from Mr. Freeze's gun)
* Bat-compass
* Bat-nesia gas (instantly puts a person to sleep and erases their memory)
* Counter-hypnosis Bat-pellets (protect the user from any kind of hypnosis or mesmerism)
* Wayne Manor housekey (in case they get locked out accidentally)
* Bravery tablets (counteracts the effects of fear gas)
what a great thread :lol: